by krenisis » Fri Nov 06, 2009 4:49 pm
wow skyderiegn great answer not!!!!!!ok buddy here is how i do it step by step there many ways but this is my way
1)make 1 level of the game ...let say name of game is ..gun1 ...save it...at the end of level make a door actor...set it when ur main charactor hits it ..it loads gun2
2) to make hitting door load gun2 do this..click on door,,select events,,
select collision,,on any side of ur actor,,select action,,script editor,,go down to variables...select load game...put name of next level..select ok,,select immediate action
2)make a 2nd level called gun2...
3)export 1st level gun1 any way u want,,,export 2nd level gun2 as data file and put them in same folder.
4)now there u have it any question feel free to ask me
yes u can use activation regions but thats a little more complicated and it has bugs in it