by zygoth » Fri Jul 30, 2010 5:44 pm
If I am going to be doing complex programming, I absolutely need some sort of dynamic list at the least, and I would really like a hash map and some other structures as well. Would it be possible to just copy and paste a linked list library into the global code and have it work? I have thought about how you could make a linked list using actors, but that seems like it would have a whole lot of unnecessary overhead. Easy access to some data structures would make things so much easier. The main problem I have run into is that GE doesn't let you allocate non-temporary memory during the game except when you are creating or destroying Actors. Has anybody gotten something to work? Any thoughts?