(I don't know the max "d" with Game Editor I'm just going to assume it's 3D)
Like any game you're going to need a global script that controls the variables that are attended in every level if not then use local scripts.
Let's begin!
Before I begin I'm going to assume you know what int, float, and var are. If not I'd suggest looking them up.
- Code: Select all
int party;
party[0,0] = name; // Name of your character
party[0,1] = 100; // HP
party[0,2] = party[0,1]; // Max HP
party[0,3] = 15; // SP
party[0,4] = party[0,3]; // Max SP
There's so many things you can do with arrays like for example a RPG Management system, I'll be posting my GML code in hoping someone can transfer it over but C isn't far off from GML and I'm already getting used to programming with Game Editor.
I use arrays for Menus, Data management, inventory, etc.
Basically to draw the values of the array just create a actor with a draw event and just use this.
int name;
name = party[0,0];
But for menu's you would be using the for command.
Hope you all enjoyed this beginner tutorial to arrays.