accelerometer

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accelerometer

Postby Fojam » Tue Jul 20, 2010 1:59 am

how do you use the accelerometer variable? id like to integrate it in one of my games
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Re: accelerometer

Postby jimmynewguy » Tue Jul 20, 2010 2:34 am

This demo was in the Beta - akr made it i beleive :)
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Re: accelerometer

Postby Fojam » Tue Jul 20, 2010 1:43 pm

thanks thats exactly what I was looking for
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Re: accelerometer

Postby makslane » Wed Jul 21, 2010 6:35 pm

Use the getAccelerometer function to get the value from the accelerometer (on the desktop get the joystick axis values).

Declaration:
Code: Select all
Vector getAccelerometer()
The Vector is a struct with the follow members:

x: -1.0 to 1.0
y: -1.0 to 1.0
z: -1.0 to 1.0



Syntax:
Code: Select all
Vector v = getAccelerometer();
x = v.x;
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Re: accelerometer

Postby DST » Wed Jul 21, 2010 6:51 pm

The getaccelerometer function works for my joystick in windows, and doesn't require any translation of the variables like joystickaxis does.
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