Soul Stone -gem Collector, Demo with advanced save option !!

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Soul Stone -gem Collector, Demo with advanced save option !!

Postby BloodRaven » Tue Dec 01, 2009 2:50 pm

Hi friends I'm back.
Now I'm working on my new game Soul Stone II. This is my old game with characters of Soul Stone. But i can't complete this game and stopped.
In Soul Stone used an option to allow user to give save file name. Means users can save different save files. I can play my save game and you can play yours. I think its working for me.
About Health bar. In this game i created one line as health bar and it follows the player. Try it.
Use arrow keys to move, if you collide with mines then your health will reduce.
Collect gems and coins to get score.
I need opinion on this game and characters.

All characters are collected and saved from internet with permission.

Image
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Soul Stone I.rar
Soul Stone -gem Collector
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Re: Soul Stone -gem Collector, Demo with advanced save option !!

Postby DST » Tue Dec 01, 2009 8:56 pm

well the animations are nice, but the game is running very slow.

You have your actor 'bcg' cloned 27 times, all stacked on each other and infinitely tiled.

Also, as you are working on SSII, try using only a move var and a direction var in the keydowns, then moving/animating in the draw actor script instead of in the keydowns themselves.

Good luck!
It's easier to be clever than it is to be kind.
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Re: Soul Stone -gem Collector, Demo with advanced save option !!

Postby BloodRaven » Wed Dec 02, 2009 4:21 am

Thanks,

sorry for that, it was a mistake. I tried to clone that actor using path. But accidentally i deleted that path and selected the wrong one. About that tile, the game is slow not because of that infinite tile. I tested it, its because of that bcg actor and that animated cloned gems.
In my new game I'm not using tiles, I'm trying to make a map and add it as an actor. So i can create backgrounds detailed.

OK I'll try that.
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Re: Soul Stone -gem Collector, Demo with advanced save option !!

Postby DST » Wed Dec 02, 2009 5:09 am

There's nothing wrong with tiles, or infinite xy's. whatever works for you.
It's easier to be clever than it is to be kind.
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Re: Soul Stone -gem Collector, Demo with advanced save option !!

Postby BloodRaven » Wed Dec 02, 2009 6:31 pm

I am trying to use maps,big background images, nothing more, instead of tiles because i need different types of terrain images in one map in mixed form. In tiles i can't create that type of combination. Some places, edges require images in arc shape and i can add effects in cs2. If i'm drawing the whole map and use it as a background then i can draw edges in arc shape. That's why i'm trying to use that big map.
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