Timer problem

Non-platform specific questions.

Timer problem

Postby thunderios » Thu Jan 31, 2008 1:29 pm

For my game I require text which disappears after 10 seconds, I got a timer when it shows up, but how do I tell the program to destroy the text after the timer finished?

First post ;)
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Re: Timer problem

Postby makslane » Thu Jan 31, 2008 1:33 pm

Use the Timer event with a Destroy Actor (Event Actor) action.
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Re: Timer problem

Postby thunderios » Sat Feb 09, 2008 4:13 pm

Thank you!
Now it works!

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