Canvas clones should NOT all share the same image

Ideas for Game Editor evolution.

Canvas clones should NOT all share the same image

Postby Game A Gogo » Wed Mar 09, 2011 12:01 pm

When you clone a normal actor, you can change each animation individually and whatnot. Even with cloneindex conditions.
Why is it that the canvas MUST all contain the same graphic? It should at least be able to hold different images if cloneindex conditions are used.

This pretty much ruined my game now S:
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Re: Canvas clones should NOT all share the same image

Postby skydereign » Wed Mar 09, 2011 12:14 pm

If you are using cloneindex to differentiate, and aren't using too many clones of the canvas actor, you can just use inheritance. And on the create actor of each canvas, set a self created index, that replaces cloneindex. Kind of a lame workaround, as yes they shouldn't do that... but for progress?
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: Canvas clones should NOT all share the same image

Postby Game A Gogo » Wed Mar 09, 2011 12:18 pm

That's EXACLY what I was doing at the moment xD thank you anyway
I set the limits of space ships per wave to 8 (including you) so this is the most practical way

Where it causes more problem is with collision and names and all
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest