
Alright, now for the question. How can I use a tool that can make maps, (got that part... I think), but how can I like, say if I made a map... with dimensions with that of uh.... 64 tiles width, and 56 tiles high, how could I prevent the view from leaving the max, and minimum map width / height, also, how would I load a new map without having to use the moveto function?
If I could do this it'd make game making that much easier, and that less stressfull.
My next question is, how the heck can I get my tile editor to not place another tile of the same layer on top of each other, for example, I have the ground... Okay, I plant the ground. I click again, and theres another ground on the same layer, or say I have an edge, or a rock, and I place it on layer 1, instead of deleting the ground under it, it plants it over that. I want to only be able to plant things on layer 1 if I'm on layer 2, or 3. Sorta like how RPG maker works.
Sound hard? If you can help me I'll credit

