How about an "Input" Actor?

Ideas for Game Editor evolution.

How about an "Input" Actor?

Postby Just4Fun » Mon May 10, 2004 7:39 pm

OK. I'm not sure about this request. Maybe there is already an easy way to get a user's input. If not, what, what about making another Actor: "Add Actor"--> "Input Actor"?

"Input Actor" would be an actor that would allow a user to type something into a program. Then we could use events-->actions to evaluate the input??

What do you think? Is there already a way to do this in GE?

Would an "Input Actor" be of any value? :idea:
I've learned that I still have a lot to learn.

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Postby makslane » Tue May 11, 2004 12:02 pm

An "Input Actor" will be a nice feature. Today, there is no easy way to get an user text input
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