OK. I'm not sure about this request. Maybe there is already an easy way to get a user's input. If not, what, what about making another Actor: "Add Actor"--> "Input Actor"?
"Input Actor" would be an actor that would allow a user to type something into a program. Then we could use events-->actions to evaluate the input??
What do you think? Is there already a way to do this in GE?
Would an "Input Actor" be of any value?