I'm trying to have dynamic music by using multiple audio files playing at the same time to create the background music, but Game Editor simply can't carry out two lines of code at once with all the ways I've tried. So I can't get the files to synchronize with each other, therefore they are out of time.
I'm using the PlaySound script in the script editor with variables for each channel. I have two actors each playing one sound file on the Create Actor event.
Anyone have any ideas? Is there a way to load two audio files within the same line of code?
Help is appreciated more than ever, as this is for a university project.