Activation region dimension

Game Editor comments and discussion.

Activation region dimension

Postby JonGoten » Tue Feb 20, 2007 7:47 pm

I´m using activation regions to detect some collisions, and I need a small activation region, but the minimun that I can set, is about 14x14 pixels.

Can´t I set to 2x2 pixels for example?
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Postby makslane » Tue Feb 20, 2007 7:49 pm

You can use images instead the regions.
You are using Filled or Wire frame regions, not Activation Regions!
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Postby JonGoten » Tue Feb 20, 2007 9:53 pm

Yes, sorry, I´m using Filled Regions.
Is not possible to give 2x2 pixels dimension to one?

Anyway, I´ll try with normal actor, and adjusting the visivility.
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Postby Troodon » Wed Feb 21, 2007 10:42 am

What kind of game are you working on? (I'm just curious ) :P
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Postby JonGoten » Mon Feb 26, 2007 2:12 pm

Platform one :P
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Postby Fuzzy » Mon Feb 26, 2007 9:55 pm

put a 2x2 pixel image behind the background. It will not be visible.

If you have to, you can do this in script editor..

ChangeZDepth("Event Actor", -1.0);
any value under 0.0 will be perfectly valid.
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Postby JonGoten » Tue Feb 27, 2007 2:00 pm

I´ve done something like that, and it works fine.

Thanks.
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