Bools

Ideas for Game Editor evolution.

Bools

Postby Joshua Worth » Sat Feb 03, 2007 10:00 pm

I have been using python for ages now, and I have found just saying that things are true and false makes a lot more sense than saying 1 or 0. Would that be hard to do?
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Postby Fuzzy » Sat Feb 03, 2007 10:29 pm

do it yourself. By now, you aught to be using some global code, so add

#define FALSE 0
#define TRUE !FALSE


dont use semicolons...
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Postby Joshua Worth » Sat Feb 03, 2007 11:21 pm

it was very confusing when I started using Game Editor again. The style of Python is completely different to C. :D
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Postby Sgt. Sparky » Fri Mar 02, 2007 10:42 pm

what is Python?
I know bout' the snake Python, and Monty Python.
just what is the Python you are talkin' bout'?
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Game A Gogo » Sat Mar 03, 2007 1:52 am

Python is a language designed to make Visual.
Programming games is an art,
    Respect it.
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Postby Joshua Worth » Mon Mar 12, 2007 5:37 am

Game A Gogo wrote:Python is a language designed to make Visual.

What the hell!? Python is a very neat and easy programming language, for every purpose.

ps. you misinterpreted that when I made graphical games, you thought python was a visual programming language

pps. I am pro at python
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Postby LanoG » Mon Mar 12, 2007 7:32 am

Yup, python is different compared with C/C++ but they share the same concept of object oriented programming. python is open source programming language and many other softwares were made from it such as GIMP and Inkscape.

It is a great development tool yet has a lot of type such as pygame specifically for game development in pyhton language.
Art of Programming.
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