Well, I was making a random game with sprites that were scaled up.
But now the window can soon be changed in size.
Now I'll have to shrink all my sprites or else I'll feel bad about not being efficient.
-First world problems
speckford123 wrote:Well, I was making a random game with sprites that were scaled up.
But now the window can soon be changed in size.
Now I'll have to shrink all my sprites or else I'll feel bad about not being efficient.
-First world problems
lcl wrote:Skydereign, how have you set up the resolution changing?
I mean, will it automatically scale things when changing the resolution, or will there be an option to choose to not scale anything automatically? So, would it be possible to just change resolution, e.g. make the view actor bigger if speaking as if we were in Game Editor?
speckford123 wrote:I've been checking this thread like a kid with a chocolate calendar come December
skydereign wrote:I'm really close, but with grad school have been pretty busy. I can definitely say I will officially release this year, but until I can get the time to fix gE's mac SDL I won't be able to give an official date.
Kalladdolf wrote:One thing I also noticed was that at full screen, the upscaling is accompanied by some sort of interlacing filter / algorithm.
If it's not too difficult, it would be nice to have the option to turn that off / adjust the upscaling properties.
That way small-resolution retro-games could be stretched accross 1080p displays without looking blurry.
Just a thought.
lcl wrote:What are you talking about?
Kalladdolf wrote:lcl wrote:What are you talking about?
Let me clarify: When in full-screen, the resolution is stretched accross the whole screen, more or less. Obviously where the aspect ratio differs, there will be black bars.
Now, since the birth of gE I've chewed through a lot of computers and that has been the case with every single one and I am certain this is the common experience, since a lot of prominent gE games were designed with this in mind, e.g. pyrometal's retro games, for the most part.
skydereign wrote:speckford123 wrote:I've been checking this thread like a kid with a chocolate calendar come December
I'm really close, but with grad school have been pretty busy. I can definitely say I will officially release this year, but until I can get the time to fix gE's mac SDL I won't be able to give an official date.
speckford123 wrote:How goes the progress?
skydereign wrote:I'm pretty much done.
Users browsing this forum: No registered users and 1 guest