I create a savestat file for reloading the score and therefore the actual position in the game:
When level1 exists i run following script:
saveVars("save.dat", "Savestate");
LoadGame("level2.dat");
On the beginning of level2, when the counter is created i run the following script:
loadVars("save.dat", "Savestate"); element_Score.textNumber = ScoreCounter;
But the counter is always showing zeroes when loading the next level
* ScoreCounter is my integer var for the score, which will be saved in the group Savestate.
By the way:
Is there an "if exist" routine available in GE?
I remember "if exists filename" on amiga... But how does it work in GE?
The score and therefore the last finished level should be loaded only if file"save.dat" exists.
Any help?