by Toasterman » Wed Feb 16, 2011 3:30 am
Heeeey.... I've got another problem...
what if something else is under the "checked" area? Setting collision state to "no" works fine if it is something static like background, but what if it is your main character or another enemy or something (something that would need to collide with the enemy).
My enemy works great unless you stand right beneath it, at which point it will float in space, thinking the character is ground...
I've been thinking about this for a while and can't think of a solution! Can anybody help?
"If there are no stupid questions, what kind of questions do stupid people ask? Do they get smart just in time to ask a question? -Scott Adams
Hey! I've got okayish internet now! Now I can try all those cool demos I've seen!