- Code: Select all
SetLimitX(-1, 1);
SetLimitY(-1, 1);
Explanation:
SetLimitX(left_screens, right_screens);
left_screens is how many screens the view has torwards the left, and right_screens is how many it can go right.
SetLimitY(top_screens, bottom_screens);
top_screens is how many screens the view can go up, wile bottom_screens is how many screens the view can go down.
Use this to make your levels the code is simple too
- Code: Select all
void
SetLimitX(int lx, int ly)
{
x=max(lx*view.width, min(ly*view.width, x));
}
void
SetLimitY(int lx, int ly)
{
y=max(lx*view.height, min(ly*view.height, y));
}