why i can not export gameExample except for GameData

Questions, comments and discussion about the Game Editor development.

why i can not export gameExample except for GameData

Postby linjichao » Sat Feb 27, 2010 4:02 am

as the title,

i rebuild the game editor, i can't except gameExample except for gameData..
output text as follow in vs2008:
copyfile error: file not found 'E:\GE_old\test\Game-editor\output\data\new_fuzhouMap_mod_*.*'
copyfile error: file not found 'E:\GE_old\test\Game-editor\output\data\b-min_mod_*.*'

but i think is not reason lead to the problem...
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Re: why i can not export gameExample except for GameData

Postby makslane » Sat Feb 27, 2010 5:52 pm

You need to compile the game engine (standalone version) for the platform you want to generate the game.
The executable must be compressed to the .bin format and put in the bin folder.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: why i can not export gameExample except for GameData

Postby linjichao » Sun Feb 28, 2010 4:55 pm

makslane wrote:You need to compile the game engine (standalone version) for the platform you want to generate the game.
The executable must be compressed to the .bin format and put in the bin folder.


thanks... i will try...
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Re: why i can not export gameExample except for GameData

Postby linjichao » Mon Mar 01, 2010 1:58 am

complier the gameEditor use by stand_alone_game configuration for engine item? gameEngine item?

when i use by stand stand_alone_game configuration for engine , gameEngine and GameEditor item, then complie , link is ok, but is only have outer frame, inside of frame is black background when running the GE...

is something wrong?
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Re: why i can not export gameExample except for GameData

Postby linjichao » Mon Mar 01, 2010 9:59 am

i don't know how to use devkitpro into GameEditor project for create PocketPc.bin,
can you tell me the step of use devkitpro?
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Re: why i can not export gameExample except for GameData

Postby makslane » Tue Mar 02, 2010 12:08 am

linjichao wrote:i don't know how to use devkitpro into GameEditor project for create PocketPc.bin,
can you tell me the step of use devkitpro?


You need devKitPro to compile the GP2X engine, not the Windows Mobile engine.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
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Re: why i can not export gameExample except for GameData

Postby makslane » Tue Mar 02, 2010 12:08 am

linjichao wrote:complier the gameEditor use by stand_alone_game configuration for engine item? gameEngine item?

when i use by stand stand_alone_game configuration for engine , gameEngine and GameEditor item, then complie , link is ok, but is only have outer frame, inside of frame is black background when running the GE...

is something wrong?


The whole compilation of Game Editor happens in 5 steps:

- Compile the editor (configuration: Professional (GAMEEDITOR_PROFESSIONAL on Linux))
- Compile the Windows engine (configuration: Standalone_Pro, Win32, you must rename the generated executable to gameEditorWindows.exe)
- Compile the Windows Mobile engine (configuration: Standalone_Pro, 'Pocket PC 2003 (ARMV4)', file gameEditorPocket.exe)
- Compile the GP2X engine (configuration: Standalone_Pro, 'Windows Mobile 5.0 Pocket PC SDK (ARMV4I)', file gameEditorPocket.exe.gpe - you need the devKitPro here!)
- Compile Linux engine (configuration:GAMEEDITOR_PROFESSIONAL_STAND_ALONE, file gameEditorLinux)
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
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Posts: 3947
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