by cyber ruler » Mon Nov 12, 2007 11:33 pm
haveanimations of each of the four orders you could have them in. Now make a variable or textnumber, but ill be calling it a variable. have create actor set the variable to 0 and the animation to its default. make it so when you keydown or whatever, the variable goes up by one, but if it exeedes 3, it goes to 0. have a draw actor event where when the variable is equal to 0: do first animation, 1:second animation so on up to 3.
then when you have the guy shoot, have it so is the variable is equal to 0: shoot bullet 1, 1: shoot bullet 2 and so on up to 3.
note: the variable, if it's not a textNumber, must be a global intager
All of my friends tell me programming is my thing. I go to tech school and I'm in I.T., yep, programming all day. My friends ask for help all of the time. But, they tell me my graphics suck... and I have to agree. O, well :/