I-Quest: Orbs of Acredulos development.

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I-Quest: Orbs of Acredulos development.

Postby DilloDude » Thu Jul 27, 2006 5:39 am

I have just got a working beta ready for my current game project. I want people to test it. If you can think of anything to be added to it (though it might already be on my to-do list), feel free to post it here. My main purpose at the moment, however, is to find bugs. So try doing all sorts of things to find them, particularly with saving/loading. Here is the link.
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Postby DilloDude » Thu Jul 27, 2006 10:57 am

I've found a few bugs already:
  • If you have been playing then you exit, and start a new game, other objects states will remain. I have discovered why and will fix it for next version.
  • Sometimes the text box gets lost, and the game just pauses; you can unpause by opening the menu and closing it, I will try and fix this.
  • Sometimes object's Z-values are not set correctly, because they collide with another actor that is created in the same place. I will do some test to see if I can find a solution.
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Postby Hyperyon » Thu Jul 27, 2006 6:44 pm

The link cannot be displayed :?

Judging from the screenshots, it seems interesting. Really unique.
Does the player move towards on the paths?
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Postby Game A Gogo » Thu Jul 27, 2006 10:00 pm

it works for me? im using fire fox as a browser.
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Postby relaxis » Fri Jul 28, 2006 12:44 pm

links work fine. Looks like a sweet game - reminds me a bit of "chips!" but isometric. With a little work on the character sprites and the dungeons you could have a really good RPG on your hands.
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Postby DilloDude » Fri Jul 28, 2006 12:54 pm

I've fixed those bugs now, and added a few things, will release new version soon. At the moment I'm working on the intro cut-scene, which can get difficult.
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Postby Joshua Worth » Fri Jul 28, 2006 12:56 pm

pretty cool!
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Postby Game A Gogo » Fri Jul 28, 2006 5:12 pm

ive found a bug that is extremly hard to reproduce:

where are the holes, after youjump in them and directly press up, its colision free every where in that room, so you and you are always over all the items,
its like you on an upper story, but there is no upper story.

the bug happens where you need to push the blocks on the swicht.
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Postby Hyperyon » Fri Jul 28, 2006 5:36 pm

the link doesnt work for me:(
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Postby DilloDude » Fri Jul 28, 2006 10:48 pm

Game a Gogo wrote:ive found a bug that is extremly hard to reproduce:...

I was trying to find that and found another bug where sometimes after you fall into a hole you keep falling through the ground. I think I fixed that, but aren't sure. When abouts do you press up, just when you start falling or just before you finish? Also how high up are you? Do you collide with any of the other rooms?
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Postby Game A Gogo » Sat Jul 29, 2006 4:17 pm

I dont reylly remenber how i got it to do it!, the only walls i wasnst coliding whit, was the one in that room only, and i coulnd fall again, i tink its something to do whit the collision state that dosnt set back.

and for the multiple falling, i notice that too on the firts time ive try it, it is because the player dosnt move and stay there.
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Postby duracel92 » Sat Jul 29, 2006 6:32 pm

I liked the game after I downloaded it, but then It got a bit frustrating when I collided with a red circle with a yellow triangle in the middle in the checkered hallway, all the movement controls went backwards :(
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Postby DilloDude » Sat Jul 29, 2006 10:51 pm

You can get rid of this effect by touching the 'Plays' (Blue circle with red triangle) in the passage you came out of. Just one of those objects to make confusing challenges. I'm also planning to add ones that make the rest of the world slow down, and ones that either slow you down or speed the world up, haven't decided yet.
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Postby DilloDude » Sat Jul 29, 2006 10:56 pm

Now you can try version 0.1.1. It's mostly the same with some bug fixes and the intro cutscene when you create a new game. Once again, look for bugs.
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