AAAWWW YYYEEAAAAHHH!!
This is just perfect!! This must be one of the greatest days in the history of GE, since
the Wait for frame / Immediate action -bug has finally been solved!
I mean, really, It's impossible to describe the feeling of hitting that Cancel -button, then selecting Immediate Action and seeing
GE manage it just as if it was only natural to not crash.... I'M IN LOVE! ♥
Same goes for the unparenting glitch finally being fixed
It seems that the bug had actually something to do with setting the parent, because the fix doesn't
work when unparenting actors that have been parented using the old version of GE.
That nudging is really a feature I've needed so many times. I absolutely love it!
This whole thing... all of it is so great, I don't know how to express my thankfulness and appreciation to you, Skydereign.
I'll definitely give you a +1 for your hard work and all the effort you've put into making this!
There's only one thing that doesn't seem to work, the shortcut for locking an actor. It seems to be the same as for
loading a project.
I'd also like to know the correct syntax for the new 2-functions. I could make the function dialogs for them, since I've played
around with that functions.xml-file containing some of the most simple functions' function dialog definitions and I'd like to
contribute to GE development somehow. I know it isn't much, but it's something I could do
Once more,
thank you skydereign! EDIT:
skydereign wrote:One of my major goals for gE dev is to reduce the need for a mouse as currently there is way too much clicking getting in the way of really fast use of gE. Of course one of the other major goals is to have support for command line gE, which could remove the need for mouse entirely.
That is awesome, I prefer using keyboard over mouse whenever possible.