Ability to Rename an Actor

Ideas for Game Editor evolution.

Ability to Rename an Actor

Postby Just4Fun » Sun Feb 29, 2004 2:24 am

Makslane:
Please remember that, when I make feature requests, I am never sure how hard or even impossible these features are to program into GE. Please forgive me if anything I mention is beyond what can or should be done.

It would be nice to be able to rename an Actor. Sometimes I create an Actor along with events and actions and later decide that the Actor needs a different name! :lol:
I've learned that I still have a lot to learn.

** Makslane == Genious **
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Postby jazz_e_bob » Sun Mar 07, 2004 8:48 am

It would also be nice to be able to delete global/local variable declarations.

8)
Controlling complexity is the essence of computer programming.
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Postby ingsan » Sun Mar 07, 2004 10:04 am

and timers too :wink:
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Postby jazz_e_bob » Sun Mar 07, 2004 10:16 pm

Yes - timers!!! :)

Go on Makslane. Get busy.

Fix it. Fix it. Fix it. :wink:

Image

Also, while you are busy, add "srtsrt" so we can do cheat code detection.

strstr will find a sub-string within a string. See also strchr which will look for a character in a string.

Library: string.h
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Postby makslane » Mon Mar 08, 2004 1:20 am

:)
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Postby ingsan » Mon Mar 08, 2004 11:33 am

yeah :o
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Postby jazz_e_bob » Tue Sep 20, 2005 7:57 pm

Rename Actors.

8)
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