Events Checklist

Ideas for Game Editor evolution.

Events Checklist

Postby Bee-Ant » Wed Oct 13, 2010 9:02 am

So, you know that GE has long list of useful events to control your game.
And all of those included in the hidden main script of your project, so you can use one of those anytime you want.
But, what if we use only AnimationFinish, Collision, KeyDown, KeyUp, CreateActor, DrawActor, and Timer events ?what about the rest?
The rest are still included...whether we use them or not.
Isn't it wasteful?

So, I request for Events Checklist under Config button.
There, you can check or uncheck which event you want to include or not to your project.
So that we can save memory, project size, and minimalize the bug occurance of the wasted functions :D
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Re: Events Checklist

Postby jimmynewguy » Wed Oct 13, 2010 10:39 pm

*golf clap and agreeing head nod* :)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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