- I have an actor called "level_01" which creates various actors and events upon its creation.
- I have an actor called "level_01_clock", that is created when level_01 is created.
- I have a timer called "timer_level_01_clock" that is created when "level_clock" is created.
- "Level_01_clock" increments itself by 1 each second and outputs the text to the screen, so I know its working.
My question is, how do I create actors based on the timer_level_01_clock? Example, at 120 seconds, create this alienblah, and at 5 minutes into the game create this alienblah2.
Thank you.
-Eric