There are a few glitches I cant seem to fix:
Player glides and\or sticks to wall?
If youre holding right(running) and you push left, then release, He glides backwards?
Please help!
-RippeR
(any feedback would be gladly appreciated)
double mem = xvelocity;\\holds the current xvelocity
if(yvelocity >= 0)//if your falling
{
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000,1.000000, 0.000000, 1.000000);
xvelocity = mem;//reset the xvelocity so you don't glitch up
jump=1;//reset jump variable
}
double mem = xvelocity;
if(yvelocity < 0)//check if moving up
{
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000,1.000000, 0.000000, 1.000000);
xvelocity = mem;
}
double mem = yvelocity;
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000,1.000000, 0.000000, 1.000000);
yvelocity = mem;
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