Physics Option

Ideas for Game Editor evolution.

Are you satisfied with the Physics in GE ?

Poll ended at Sat Dec 30, 2006 3:13 pm

Yeah!
2
25%
There could be more. . .
5
63%
Not at all
1
13%
 
Total votes : 8

Physics Option

Postby Hedfone » Sun Dec 10, 2006 3:13 pm

personally, I would like GE to have advanced physics that can be turned on, or off.
things like: friction, bouyancy, surface area, and especially rope.
(ropes react to collision differently than, say a brick)
there could be like, a "material" box where you say what your actor is made of. like rubber, wood, steel etc.
In my science lass we've been using a program called "Interactive Physics." If anyones used it, imagine a GE & IE hybrid...

:P just imagine.




what do YOU think?
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Postby Oman » Sun Dec 10, 2006 6:13 pm

that would be cool...

i bet theres someway you
could do that with codes though
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Postby Game A Gogo » Mon Dec 11, 2006 12:38 am

its possible to do all those things.
like for buoyancy, just create a filled region, and on collision on the filled region, just do this code:
Code: Select all
yvelocity-=0.5;
or something similar, and for jumping things, change the final velocity multiply to something bigger then 0 on physical respond.
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Postby Hedfone » Mon Dec 11, 2006 2:37 am

yeah but, right now, if say, a falling box hits the edge of a platform, then it'll either slip and keep falling or stop and "land"

with advanced Physics it could tumble as it fell, turning according to its own motion :P

wouldn't that be sick to have that WITHOUT coding ?
what are the prospects of this, mak ?
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Postby makslane » Mon Dec 11, 2006 3:06 am

Will be a nice addition
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Postby Hedfone » Mon Dec 11, 2006 8:21 pm

excellent! :D
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Postby Game A Gogo » Tue Dec 12, 2006 11:31 pm

YAY! :D
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Postby morcior » Tue Jan 16, 2007 5:49 am

such 2d physics can be implemented in a number of ways and it really depends on the platform you're writing for. It could be implemented by a user now, if GE supported sprite rotation!

In any case, 2D physics use a fair amount of CPU power and would be unlikely to run at acceptable speeds on a pocketpc system I think?
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