Some Questions.

Game Editor comments and discussion.

Some Questions.

Postby Nathan » Mon Apr 21, 2003 4:19 am

Does this program use true alpha chanels, does alpha slow the FPS by alot?

in the future will this program be able to use Dynamic Link Libarys(DLL)?

if this is not free-ware how much will it cost?

what language was this written in?

how many "actors" will slow the FPS down?

meh thats enough ill be back with more soon.


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Postby Riku » Mon Apr 21, 2003 4:25 am

I don't know if the program uses true alpha channels but it looks like it dose. And transparency hasn't slowed my games down yet.

I know that 400+ actors didn't slow my game down.
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Postby makslane » Mon Apr 21, 2003 12:30 pm

>Does this program use true alpha chanels
Yes, uses true alpha

>does alpha slow the FPS by alot?
not to much...

>in the future will this program be able to use Dynamic Link Libarys(DLL)?
may be...

>if this is not free-ware how much will it cost?
yeah, its freeware



>what language was this written in?
C++

>how many "actors" will slow the FPS down?
???????
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Postby Riku » Mon Apr 21, 2003 9:01 pm

In GM the objects (like actors) slow the game down after about 300-600.
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Mac Os Version, I/o

Postby ellrx » Tue Apr 22, 2003 12:07 am

:?:

Is Game-Editor capable of;

File I/O, or creating saved files.

compiling, or at least creating stand alone encrypted games/apps that cannot be directly edited using game-editor.
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Postby Riku » Tue Apr 22, 2003 12:47 am

I think the export feature will do that I believe.
I believe you'll just export it to windows and it becomes exe.
Or export it to another platform.
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Still the matter of saving

Postby ellrx » Tue Apr 22, 2003 4:10 am

In an exported game exe, can you save your game data,stats,etc?

best example; saving your 39 hour FinalFantasy7 game to your memory card.
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Postby makslane » Tue Apr 22, 2003 2:53 pm

The export function will do this
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