
an Idea: maybe not use a screen shot to make the actor why not a bunch a part that you can select?(left arm, right Arm, left leg, Right leg,body, and a Head)have all those parts with the animation for the game, and then when the activation stuff is used to make the actor it sets the vars depending on animation, like to chenge the animation to right for an arm or leg
- Code: Select all
if (Animation_select == 1)ChangeAnimation("Event Actor")C:/Desktop/GameFolders/GameAnimations/File/Arm1Right;
or somthin' like that, let me make you a demo, that would be alot easier than typing it all out
