Pro_B Released! Version 0.1 now available *INCLUDES LOADER*

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Pro_B Released! Version 0.1 now available *INCLUDES LOADER*

Postby Hblade » Sat May 04, 2013 5:05 am

Hey guys! =D I'm proud to release PRO_B. The map editor :) This version doesn't come with a demo on how to use it but if you get confused just ask me ^^ I'll make a sample game soon! =D

CONTROLS:
CTRL + S = Save Game Map
CTRL + L = Load Map
Arrows: Move view
CTRL + Arrows: Move view Faster
Click: Place tile (And select tile when on bottom bar thingie :D)
Right click: Select currently hovered-over tile

here's the editor:
pro_b_testing.zip
(522.9 KiB) Downloaded 177 times


LOADER: (Merge with your game)
e_loader.zip
(221.1 KiB) Downloaded 159 times


Screenshot :D: :
screeny.gif


Video:
https://www.youtube.com/watch?v=Yo9uuUhcRnc




HOW TO USE THIS FOR YOUR GAME! SIMPLE! :D Download the Sample loader: (Comes with progress bar and everything =)
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Re: Pro_B Released! Version 0.1 is now available

Postby tzoli » Sat May 04, 2013 5:27 am

It works good and fluent ;)
Great work Hblade.
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Re: Pro_B Released! Version 0.1 is now available

Postby Hblade » Sat May 04, 2013 5:56 am

Thanks man :D
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby tvz » Sat May 04, 2013 6:23 am

Nice work 8)
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Hblade » Sat May 04, 2013 6:34 am

Thanks tvz :D
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Lacotemale » Sat May 04, 2013 7:47 pm

I like it! :)

Just think maybe you should get rid of the slow arrows for scrolling, they are so slow they are kinda useless...but keep the red ones as default. :)
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Hblade » Sat May 04, 2013 8:19 pm

maybe =) Also I want to have a view instant move thing, where you can instantly move to either corner
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Jagmaster » Sun May 05, 2013 1:54 am

It's great! The layer feature was really worth the effort, I can see that being really handy.
I haven't looked at the loader yet, but it shouldn't be too hard to use your own tileset, and perhaps change the tile size right? I just finished a 64x64 tileset. :lol:
I'll post any suggestoins when I think of any. Something like this would be a good feature for GE to have built-in. It would make things much more flexible (versus the pre-existing tile system).
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Hblade » Sun May 05, 2013 2:23 am

All you have to do is change/modify the gif or use multi pngs :D

for 64x64 you have to change the code a tiny bit =) And thanks! :D
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby gamemakerdude » Fri May 10, 2013 8:20 pm

hey thanks hblade! this is awesome, sleek and efficient.
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Hblade » Fri May 10, 2013 11:57 pm

Thanks :D
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby gamemakerdude » Sun May 19, 2013 4:30 am

how did you go about implementing the layer feature? i need something similar to this for my own editor i am trying to create
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Hblade » Mon May 20, 2013 3:43 am

The exact same as the layer 1, normally the max size was 100x100 (Which it still was) and Array was 20002 instead of 10001 because, well you need layer 2 and a new array didnt work for some very strange reason xD So I just increased 10001 (100x100) to 20002, doubling it :) So that layer 2 can use Array[cloneindex+10000] :)
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby gamemakerdude » Mon May 20, 2013 5:29 am

thats kind of what i figured. say i didnt want the second layer to be bound by the same restrictions as the first layer, like to be able to place "tiles" (but in my case things like trees, houses, etc) anywhere on the x or y coordinates, so that they weren't bound to the normal grid placement like the tiles in the first layer?
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Re: Pro_B Released! Version 0.1 now available *INCLUDES LOAD

Postby Hblade » Mon May 20, 2013 5:43 am

It'd get a lot more complicated, you'd have to set up something similar to A.M.E
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