And no, I don't need anti-aliasing here, and actually I must not use it. I'm not using the algorithm to draw a line. I'm using it to place blocks to a line. Blocks form the walls in SABRE. I can't anti-alias a wall shape

lcl wrote:The reason I'd like to try implementing an algorithm on my own is just for developing myself as a programmer. But as I already stated, even if I'd make one of my own, I'd probably use Bresenham's as it would be more efficient.
And no, I don't need anti-aliasing here, and actually I must not use it. I'm not using the algorithm to draw a line. I'm using it to place blocks to a line. Blocks form the walls in SABRE. I can't anti-alias a wall shape
lcl wrote:Yeah, Wikipedia has a pretty basic pseudocode of Bresenham's algorithm, I've already converted it to Game Editor.
And I'd never want to use straight copy/paste code, first off there could be a lot errors caused by doing that, and when doing that, it doesn't grant one any knowledge of how the code does what it does.
Bee-Ant wrote:Nice game!
lcl wrote:... please excuse all the mistakes and bad pronunciation
Hares wrote:Congrats dude, SABRE is really starting to come together.
Hares wrote:At 0:30 the word features is pronounced like "feet"-ures. As in "feet", the plural of "foot".
(Not trying to put you down here, just trying to help)
Hares wrote:I can't wait for the engine to be finished
Because then we get see what games you can make with it
Jagmaster wrote:Me after watching...
Way to cool man.
JamesLeonardo32 wrote:Sweet! This looks easy to use!
bat78 wrote:I don't see you in skype suddenly. Will you have some time to log-in though? We have so much to discuss overall.
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