Abduction game by sonic

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Abduction game by sonic

Postby SuperSonic » Sun Jan 16, 2011 12:31 am

Hey everyon :D
This is a game that I made today. It isn't finished yet and has a bug :roll: , but it is still fun :D
Goal: abduct as many cows as possible without dying. Also, avoid the cow bombs :wink:
Controls: left and right arrow keys to move and space to turn on abduction ray 8)
Enjoy

PS: sorry makslane, I don't have any screenshots, I hope you don't mind

sonic
Attachments
Abduction.zip
Abduct your verty own cows!!!
(235.13 KiB) Downloaded 221 times
Last edited by SuperSonic on Sun Jan 16, 2011 9:32 pm, edited 2 times in total.
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Re: Abduction game by sonic

Postby SuperSonic » Sun Jan 16, 2011 1:01 am

and has a bug :roll:


sometimes if you click "play game", the cows will not start to appear. but I'm working on that :D
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Re: Abduction game by sonic

Postby lcl » Sun Jan 16, 2011 2:44 pm

SuperSonic wrote:
and has a bug :roll:


sometimes if you click "play game", the cows will not start to appear. but I'm working on that :D

Sometimes... for me it didn't work any time, but I know why, and I fixed it. :D
Your cowfactory actor creates the timers when it's created, but your menu actor
disables cowfactorys ALL events at stratup, including create actor event that creates the timers.
This way the timers won't exists and there'll be no cows.

But you can fix it simply by changing that "event disable (all events)" to "event disable (timer)".
Then it disables timer event that creates the cows. But when you use "event enable (event all)" or "event enable (event timer)", it enables
the timer and cows start appearing.

It's nice. :)

EDIT:
I see you're having problems with saving and loading highscore..
I could help you if you want. :)
Last edited by lcl on Sun Jan 16, 2011 9:30 pm, edited 1 time in total.
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Re: Abduction game by sonic

Postby Game A Gogo » Sun Jan 16, 2011 3:12 pm

great game :D
Except there's a brigade of poop! and where's that evil monkey? ;)

heres a screenshot:
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abduct.PNG
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Re: Abduction game by sonic

Postby Scorpion50o1 » Sun Jan 16, 2011 8:41 pm

nice game,
instead of using the land make a straight horizontal line make it tranparent and use that for land... it adds back ground land and things wont be floating half off on land hope that helps : ) nice game
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Re: Abduction game by sonic

Postby SuperSonic » Sun Jan 16, 2011 9:04 pm

Thank you very much guys. I'm glad so many of you like it :D
@lcl: Thanks, I couldn't figure that bug out and I would love it if you could help me :mrgreen:
@Gogo: :lol: I havn't added the monkey yet but I will.
@scorpion: I will try that when I can :D
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Re: Abduction game by sonic

Postby lcl » Sun Jan 16, 2011 9:29 pm

I'll help you with that score saving problem soon. :D
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Re: Abduction game by sonic

Postby SuperSonic » Sun Jan 16, 2011 9:35 pm

*update*
Thanks to gogo, I was able to fix the bug :mrgreen:
Next I will add the how to play menu
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Re: Abduction game by sonic

Postby lcl » Sun Jan 16, 2011 9:40 pm

SuperSonic wrote:Thanks to gogo, I was able to fix the bug :mrgreen:

Didn't I already tell you how to fix it? :D
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Re: Abduction game by sonic

Postby amanuob » Sun Jan 16, 2011 10:21 pm

ah this game is kinda familiar ? XD
great job :D
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Re: Abduction game by sonic

Postby poopbrigade » Sun Jan 16, 2011 10:22 pm

Its familiar because I'm there XD. + 1 point
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Re: Abduction game by sonic

Postby Game A Gogo » Sun Jan 16, 2011 11:30 pm

lcl wrote:
SuperSonic wrote:Thanks to gogo, I was able to fix the bug :mrgreen:

Didn't I already tell you how to fix it? :D

Um, he's giving credit to the wrong guy, I never told him how to, I myself followed your method o_o
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Re: Abduction game by sonic

Postby SuperSonic » Sun Jan 16, 2011 11:48 pm

Haha, yes, I was mistaken. The credit goes to lcl :lol: :D
+point lcl :D
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Re: Abduction game by sonic

Postby lcl » Mon Jan 17, 2011 6:25 am

SuperSonic wrote:Haha, yes, I was mistaken. The credit goes to lcl :lol: :D
+point lcl :D

:lol: Thanks. :D
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