by Hyperyon » Thu Jul 13, 2006 1:21 pm
I dont understand what that code will do, all I need is something to stop an actor. I tought of something; when the collide actor collides, i'll disable my main actor's keydown events keeping him absent from movement. However, I need him to move anyplace but past the collision.
Guess i'll also use keydown events for the collide actor so when it moves away from the collision I can enable my main characters keydown events again. I hope it works...
Lets keep our dreams alive!