Physical Response

Non-platform specific questions.

Physical Response

Postby Just4Fun » Tue Dec 28, 2004 8:56 am

This probably isn't important, but I noticed that the script editor generates the PhysicalResponse() function without the typical ending semicolon. The function seems to work just fine without the semicolon or if I add one to the generated code, it also works. I thought that I would bring this up just in case... :?:

PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000,1.000000, 1.000000, 1.000000)

or

PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000,1.000000, 1.000000, 1.000000);
I've learned that I still have a lot to learn.

** Makslane == Genious **
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Postby makslane » Tue Dec 28, 2004 12:14 pm

The semicolon is in the end of the line (hit the End key)
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