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Alright, here's the basic layout of what I have so far, to help understand the problem a bit more, I'll explain whats been done so far.
- I have the 4 controls, Left Arrow, Right Arrow (left side) and 2 Attack buttons (right side).
- They are at close to near full Z Depth, I also have Full Canvas layouts covering the buttons, all at close to full Z Depth. Now the problem comes in.
- My main player "Zombie" is in the middle of Z Depth, so he appears in front of objects behind him, and in back of objects in front of him.
Now the problem I am facing is when the touch controls come into contact with both the Fire Hydrant (foreground object) AND the Stop sign (foreground object) both the arrows, and the filled canvas go behind them, so you can no longer use them since they are hidden.
I have set the Z Depth for both these objects to be BEHIND the controls and the filled region canvas, but yet they still appear in front of them?? (As shown in the picture example)
I don't understand why they are obstructing the view, and also if any coding would be necessary to prevent this from happening? I am hoping this is a bug on my behalf and not a constraint on Game Editor. Any help would be greatly appreciated.