Hello Old Friends

Game Editor comments and discussion.

Re: Hello Old Friends

Postby bat78 » Fri Jun 06, 2014 9:01 am

foleyjo wrote:Hey lcl I remember you.
Remember getting quite a bit of advice from you and skydereign and playing some of your games.
Is Bee-Ant still active? He had some decent games too.

Making steady progress with my game now and really enjoying it. I found that my initial problems were down to a bit of bad programming and those wonderful hidden features of game-editor.

The problem with the textnumber was simply the fact that it was (for no reason I could see) moving the text actor off the screen. When I made it follow a different character I could see it was working fine.
I then spent a couple of hours trying to get a global function to work and then I remembered you had to reference all the actors that would be used in the global function in the event that called it.

People who joined while I've been away - it's good to meet you, I look forward to asking you all lots of questions when I get stuck, (which is often :lol:)


No, bee-Ant is gone.
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Re: Hello Old Friends

Postby MrJolteon » Fri Jun 06, 2014 9:30 am

bat78 wrote:
foleyjo wrote:Hey lcl I remember you.
Remember getting quite a bit of advice from you and skydereign and playing some of your games.
Is Bee-Ant still active? He had some decent games too.

Making steady progress with my game now and really enjoying it. I found that my initial problems were down to a bit of bad programming and those wonderful hidden features of game-editor.

The problem with the textnumber was simply the fact that it was (for no reason I could see) moving the text actor off the screen. When I made it follow a different character I could see it was working fine.
I then spent a couple of hours trying to get a global function to work and then I remembered you had to reference all the actors that would be used in the global function in the event that called it.

People who joined while I've been away - it's good to meet you, I look forward to asking you all lots of questions when I get stuck, (which is often :lol:)


No, bee-Ant is gone.

No, Bee-Ant isn't gone. He comes on every now and then.
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Re: Hello Old Friends

Postby bat78 » Fri Jun 06, 2014 9:40 am

MrJolteon wrote:
bat78 wrote:
foleyjo wrote:Hey lcl I remember you.
Remember getting quite a bit of advice from you and skydereign and playing some of your games.
Is Bee-Ant still active? He had some decent games too.

Making steady progress with my game now and really enjoying it. I found that my initial problems were down to a bit of bad programming and those wonderful hidden features of game-editor.

The problem with the textnumber was simply the fact that it was (for no reason I could see) moving the text actor off the screen. When I made it follow a different character I could see it was working fine.
I then spent a couple of hours trying to get a global function to work and then I remembered you had to reference all the actors that would be used in the global function in the event that called it.

People who joined while I've been away - it's good to meet you, I look forward to asking you all lots of questions when I get stuck, (which is often :lol:)


No, bee-Ant is gone.

No, Bee-Ant isn't gone. He comes on every now and then.


Does he? I have never seen him on any topic.
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Re: Hello Old Friends

Postby foleyjo » Fri Jun 06, 2014 2:33 pm

It's become a very argumentative place this forum :lol:
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Re: Hello Old Friends

Postby Jagmaster » Fri Jun 06, 2014 10:43 pm

Hey I remember you :lol:

I still lurk here and make the occasional post. There is a little more bickering than there was a few years back, but it's still a pleasant place. :)
I do miss the long and insightful posts from Dst, Fuzzy, Pyro, and Bee-Ant though. :roll:

But yeah, personally I don't use GE much anymore tbh, although I do find it handy for prototyping stuff quickly.

I mostly got sick of limited rotation / scaling, as well as little things like not having the ability to switch between fullscreen/window mode in game or change resolution.
There are other things too, but I still like GE a lot.
In lieu of that, I've kinda "moved" to Unity for my personal projects, but am also looking at UE4 as a possible engine to use. Actually it's probably healthy to learn a lot of different engines.

There are still a good handful of people here though. The most interesting project here right now is the Sabre project that lcl and bat78 are working on. It's fun to see that progressing. We also have a group forum project called Steam Run, which has kinda been put on hold since a lot of people have been busy (including myself).
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Re: Hello Old Friends

Postby knucklecrunchgames » Sat Jun 07, 2014 12:11 pm

foleyjo wrote:It's become a very argumentative place this forum :lol:


ain't that the truth.
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Re: Hello Old Friends

Postby Bee-Ant » Sun Jun 08, 2014 2:38 am

*falls from heaven*
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Re: Hello Old Friends

Postby Wertyboy » Sun Jun 08, 2014 2:58 am

Bee-Ant wrote:*falls from heaven*

:D
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Re: Hello Old Friends

Postby bat78 » Sun Jun 08, 2014 8:41 am

Bee-Ant wrote:*falls from heaven*

Bee-Ant has risen
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Re: Hello Old Friends

Postby pyrometal » Sun Jun 08, 2014 1:07 pm

I still check up on you guys once in a while too ;)
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Re: Hello Old Friends

Postby bat78 » Sun Jun 08, 2014 1:49 pm

Pyrometal e.o
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Re: Hello Old Friends

Postby lcl » Sun Jun 08, 2014 3:29 pm

Pyrometal and Bee-Ant! This is awesome! :D
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Re: Hello Old Friends

Postby bat78 » Sun Jun 08, 2014 3:39 pm

lcl wrote:Pyrometal and Bee-Ant! This is awesome! :D

mhm, indeed.
That threat is going to be famous.
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Re: Hello Old Friends

Postby Turon » Sun Jun 08, 2014 6:48 pm

Jagmaster wrote:Actually it's probably healthy to learn a lot of different engines.

Really I've been starting to think that too, it might be nice to diversify?
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Re: Hello Old Friends

Postby foleyjo » Mon Jun 09, 2014 7:47 am

It's great to see some of the old crowd still lurking in the shadows. Most of what I know about programming is from chatting with you guys.

Jagmaster - I tried Unity once but didn't know where to start.

I've spent the whole weekend working on my new game. Not got much to show for it at the moment but I've actually done a big part of the code.
I've created the first 2 rooms to test out most of the functions I'll be using
As usual I've come to a stumbling block with the graphics. I'm rubbish at art :cry: . I need to read up on creating floor tiles.

I surprised myself with how much I remembered and how much more efficient my coding is compared to when I last used it.
Going to spend some time catching up on the forums and joining in some conversatios now
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