Jagmaster wrote:We had been adding bits to the story, we should figure out a format to flesh it out. I had started a mindmap, and didn't really get too far yet, but I do think the mindmap format would work well (considering our branching storyline).
Yeah, it'd be nice if we had some better collaboration tools for this. Due to the large pause in between work, we should probably reiterate the goals of the story before continuing. But we should continue this on the story thread.
Jagmaster wrote:At about the same time the scissor battering ram idea was realized, I had a rather small idea for a sort of enemy spawn points, It was a little odd, but it shouldn't break the believability threshold. It was sort of a capsule with a retractable drill head on the top. They would be stored underground in a dormant state and when triggered, they'd bust violently through the surface and unleash an array of minions while inconveniently blocking your path. I'll see if I can find my sketches here so I can upload them.
Sounds perfectly fine. It would definitely look nice in game.
Jagmaster wrote:At what stage to we start prototyping the actual game?
Well, I'm hoping we'll have the level editor set up enough to display the world before we start really prototyping the gameplay. If AliceXIII is no longer working on the level editor, I'll take that part of the project. I've been working on a level editor for a different project, and can mod it a bit to work for this game. And with any luck, it'll work nicely with the fps view. Though, the sooner we get some player animations, the better off we'll be.
Jagmaster wrote:Edit: come to think of it, we should make a chronological list of "things to be done". Just sort of a generalized timeline so things don't get confusing, and so we have a little sense of progress as we complete things.
Indeed. We'll need to retake names for people who are still working on the game. It'd be nice to know who can actually do what work, and hopefully have enough to appoint some form of leads for each aspect of the game.