real time cloning

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real time cloning

Postby phractus » Tue Mar 23, 2004 11:32 pm

Is there anyway to clone in scirpting or tile with scripting? Im still working on random terrain genrating for the game, not havin much luck though, so far.
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Postby jazz_e_bob » Wed Mar 24, 2004 12:14 am

Have you seen:

http://www.maybanana.com/pantzboi/game_editor/tree.zip

This can place 20 trees randomly on the screen at the press of a button.

You may need to use a "control" actor with a script that creates the tile actors in their correct places.
Controlling complexity is the essence of computer programming.
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Postby phractus » Wed Mar 24, 2004 1:23 am

sweet. yeah im ganna check it out now.
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Postby plinydogg » Wed Dec 07, 2005 6:41 pm

Does anyone know if this is still available somewhere? The link above doesn't work anymore and I didnt' see it anywhere on the demos page.

If not, is there any similar demo available (i.e., one that shows the creation of random clones through scripting?). I understand the random part, just not the basics of cloning.

Thanks.

By the way, in my last post, I said I wouldn't ask a question here for at least a week. This question doesn't count, though, because the whole purpose of asking about the demos is to learn without having to ask questions. So....yep.
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Postby makslane » Wed Dec 07, 2005 7:11 pm

Just use the CreateActor function
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