Azou wrote:However, the same thing cannot be done with special effects!
Ah, if you have a lot of special effects, then you should consider using particles instead of full effect animations. Essentially you break the effect into different pieces and use clones to create the effect. This method is a lot more dynamic, and can do way more in the way of effects than animating each one individually.
Azou wrote:Btw, is there a kind of "garbage collector" in GE? A code that would "free" memory an actor used?
I haven't really looked into how gE does memory management, but just from my own experience actors that no longer exist don't waste extra memory. But again, I haven't looked at what the code is doing, and whenever dealing with images that were large enough, it never became a problem.