I am working on a platformer in which we use guns, frags, etc.
How can i make AI/computer shoot only when player comes in line of sight

Please help
float xspeed;
float yspeed;
void gothisway(float ang,float speed)
{
xspeed=-cos(degtorad(ang))*speed;
yspeed=sin(degtorad(ang))*speed;
}
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