Nintendo DS engine

Ideas for Game Editor evolution.

Re: Nintendo DS engine

Postby segwego12 » Wed Jul 16, 2008 3:31 am

Sure, I would like to play a new game on my ds. deal!
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Re: Nintendo DS engine

Postby smallville » Wed Oct 01, 2008 2:50 am

wii, ds, psp, ps3, xbox360, ps2 its all new, i think i t would be great to have that capability cause you could play your own games on
your own platform! but the challenge for ds and psp is getting it onto those small discs and cartrigues
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Re: Nintendo DS engine

Postby segwego12 » Thu Oct 02, 2008 3:18 am

u have to use some kind of device to put ds games on a cartridge. how about wii, and game cube.
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Re: Nintendo DS engine

Postby MrJolteon » Sun Oct 19, 2008 5:56 pm

I know how to make a DualScreen(DS :D).
Just set the screen resolution at 320x240(one DSscreen) and after that set it at 320x480 or a little bigger, add a canvas with the code
Code: Select all
erase(59, 59, 59, 0);
if you want gray, shrink the canvas to the smallest and put it over the middle of the "View Actor"
and that's how you make dual screen(Didn't take from other users, I figured it out by myself)
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Re: Nintendo DS engine

Postby metaknight22 » Mon Jan 26, 2009 5:04 am

I'm fairly new here but I would just like to say that support for DS games would be awesome. You can buy a single DS cartridge that you could put all your games onto for $30 and a 1GB SD card for another $8. If GE does get support for DS games the website to buy these things is http://ausxmods.com.au/ and search for R4. This is an Australian website but you can find the same product in other countries. :D
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Re: Nintendo DS engine

Postby Hblade » Mon Jan 26, 2009 11:32 pm

That would be amazing, but if you really wan't to make DS games, I'd advize the people that are making them to make sure you know what your doing, you don't wan't to sell a DS game in stores that look like a 4 year old drew the graphics. (Although, I suck at art, too.).
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Re: Nintendo DS engine

Postby metaknight22 » Mon Jan 26, 2009 11:45 pm

A lot of people create games using GE just for the fun of it, not so they can sell them. Having DS support would create a lot of new opportunities and maybe even attract new users to GE.
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Re: Nintendo DS engine

Postby DSGameMaker » Fri Mar 13, 2009 9:54 pm

I'm also a DS developer but it is not my career as I am 15.

I am the developer of DS Game Maker from http://www.dsgamemaker.com in which you can visually design games like with game-editor. For game editor to make DS Games it needs to export as C or C++ code and not rely on any Microsoft or DirectX technologies. I do not think that will ever happen.

If anyone has time to work with me I will port game-editor to the DS. But note I am not great at C but I have massive experience with .NET, I have not examined the source but I imagine it would be useful.

devkitPro is the 'homebrew industry' standard and I am one of the many users of PAlib, a library that makes it easy to make DS Games without mastering the hardware, memory banks and RAM. See: http://devkitpro.org http://palib.info


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Re: Nintendo DS engine

Postby metaknight22 » Sat Mar 14, 2009 1:54 am

Thanks for the links. I've always wanted to get into DS games designing but couldn't find a program for it. :D
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Re: Nintendo DS engine

Postby MrJolteon » Fri Oct 16, 2009 3:51 pm

babbisha wrote:Does Nintendo plan on creating a new handheld system, a step better than the ds lite? I have checked that games will be available for the ds until atleast the end of 2009. Is Nintendo planning on revamping the Nintendo Ds Lite as they did to the original Ds? And/Or will Nintendo create a totally new handheld system?

They already given out a new kind of Ds. The DSi.
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Re: Nintendo DS engine

Postby MysticTrunks » Sat Oct 17, 2009 10:27 am

Making a DS engine confilics with copyright laws, you guys could make one but would only be able to sell the product if the end user had a nintendo developer license.

Though making it possible to show 2 screens in 1 window would be a much better idea.
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Re: Nintendo DS engine

Postby 157pl » Fri Jun 25, 2010 6:19 pm

the wii checks to make sure its a factory disk from Nintendo. so you cant make games for that but i bet you could for the ds
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Re: Nintendo DS engine

Postby MrJolteon » Sat Jun 26, 2010 6:05 pm

DSGameMaker wrote:I'm also a DS developer but it is not my career as I am 15.

I am the developer of DS Game Maker from http://www.dsgamemaker.com in which you can visually design games like with game-editor. For game editor to make DS Games it needs to export as C or C++ code and not rely on any Microsoft or DirectX technologies. I do not think that will ever happen.

If anyone has time to work with me I will port game-editor to the DS. But note I am not great at C but I have massive experience with .NET, I have not examined the source but I imagine it would be useful.

devkitPro is the 'homebrew industry' standard and I am one of the many users of PAlib, a library that makes it easy to make DS Games without mastering the hardware, memory banks and RAM. See: [LINK(S) REMOVED]


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