Well here it is
- Code: Select all
//Movement
x = x + 5;
x = x - 5;
//Gravity
yvelocity = -8;
yvelocity = yvelocity + .5;
//Score/Text
(charname).textNumber = (charname).textNumber + 1;
(charname).textNumber = (charname).textNumber - 1;
//Movement
x = x + 5;
x = x - 5;
//Gravity
yvelocity = -8;
yvelocity = yvelocity + .5;
//Score/Text
(charname).textNumber = (charname).textNumber + 1;
(charname).textNumber = (charname).textNumber - 1;
if(jump==1)
{
yvelocity-=8; //Or something
jump=0;
}
jump=1;
jump=0;
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