by skydereign » Thu Nov 17, 2011 1:12 am
This type of game is entirely possible, but there aren't any examples out there. Pretty much though, if you get a feel for gameEditor how to make it should come pretty naturally. The general idea would be you have a certain number of play actors, and a global array to hold their stats. You'd also need an array of property information. Then the last important bit is to have a variable that cycles through the turns of the players, so if it is 0, then it's the first player's turn, 1 for second, and so on. For ease, you'll have all the property information stored in the array, and same for the player info.