Space Travaler X1 Full unfinished release

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Space Travaler X1 Full unfinished release

Postby Game A Gogo » Sat Sep 17, 2011 10:38 pm

Yep, decided to release this gem of mine for everyone to use, if I am to do this game ever again it won't be in Game Editor anyways, because there are bugs in Game Editor's canvas drawing system that just makes this unplayable.
Anywho, here's the data files along with the GED files. I even started making a main menu!

http://dl.dropbox.com/u/9246426/Space%2 ... r%20v1.zip

Image
Image
Image
note: images are mostly out of date

The script is not commented fully... So this is probably for mostly advanced users to look at
And no, I don't expect you to look at this and comment :P
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Re: Space Travaler X1 Full unfinished release

Postby Jagmaster » Sun Sep 18, 2011 1:11 am

AWESOME!!!!!!!!!!!!
I like this whole draw up-your-own Head/Spaceship concept. Way cool.
Too bad about that canvas bug. :|
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Re: Space Travaler X1 Full unfinished release

Postby Game A Gogo » Sun Sep 18, 2011 1:38 am

Yeah, but since I'm taking college for programming, I'll probably end up remaking the game and compile it in something else, I guess I've out-grown ge or something :P
I hope people can learn from this, even if it's barely commented
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Re: Space Travaler X1 Full unfinished release

Postby Jagmaster » Sun Sep 18, 2011 1:55 am

Boy, everyone is growing out of Ge. And I just got here :(

Kind of joking. Even I will probably "Grow up" eventually. I think...
I've got a long way to go until I get to that point. :lol:

But you know, with limitations, you find creative ways to work around things. On the other hand, without limitations, you can do about anything.

I do assume you'll stay to help people. :D

I've been meaning to ask, Sky said that you were one of the only ones to successfully compile to mac executable on a windows computer. Was there anything different you had to do to get it to work? I've had a few people ask me to export this but, as far as I know, I haven't gotten this to work. (I do not own a Mac.)

Thank you, and sorry for the off topic question.
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Re: Space Travaler X1 Full unfinished release

Postby Game A Gogo » Sun Sep 18, 2011 3:04 am

well I don't really know why, I know I posted the .bin I had for the mac export. And there's nothing different to it than yours. I guess it's just my CPU?
If GE wouldn't be so buggy, I would use it forever, but the bugs are very limitive to my creativity to this point, but I don't think I'll stop using it anytime soon
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Re: Space Travaler X1 Full unfinished release

Postby Jagmaster » Sun Sep 18, 2011 3:16 am

*Whew* I'm glad you're not leaving yet. :)

You posted the bin here? Where would this be? As I said, since I don't have a Mac, I'm clueless as to whether or not it works. My cousin the Mac user couldn't get it to work, but I'm unsure if she needed to do the chmod +x game ./game thing.
Anyway, Sky said a lot of people had problems with this. but akr supposedly fixed this but it was only released in the source code or something.

And yeah, I do find GE to be a little buggier than I like, but I've heard it's been way buggier in the past. But, no other engine I've seen is this easy to use, but yet has this much flexibility!
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Re: Space Travaler X1 Full unfinished release

Postby skydereign » Sun Sep 18, 2011 3:42 am

A little update on that mac problem. Downloading a new gE version from the site should work. The problem was fixed, and the bin file was uploaded to the .net site, but since akr doesn't have power over the source forge hosting, we can't update it. But, makslane updated the executables, and therefore the mac export should be fixed.

As for the canvas problem, I'm sure it can be fixed, but I guess if you want to move on, by all means. There are still plenty of things that gE needs to work on, but akr is working on them, and I have been looking into the source myself, so hopefully I'll be able to help. As for a development tool, I'm sticking with gE, but I'm definitely going to expand my knowledge by learning other tools.
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Re: Space Travaler X1 Full unfinished release

Postby jimmynewguy » Sun Sep 18, 2011 3:50 am

Looks...confusing :P but works great. Wish I could get something going this well!

Speaking of college, I get to start next year (yippie) but I'm not going to be a fancy programmer like you. Just thinking computer engineering in general 8) Huzzah!
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Space Travaler X1 Full unfinished release

Postby Game A Gogo » Sun Sep 18, 2011 12:45 pm

skydereign wrote:As for the canvas problem, I'm sure it can be fixed, but I guess if you want to move on, by all means. There are still plenty of things that gE needs to work on, but akr is working on them, and I have been looking into the source myself, so hopefully I'll be able to help. As for a development tool, I'm sticking with gE, but I'm definitely going to expand my knowledge by learning other tools.

well I've had already posted it in the bug post you have made, so I suppose it'll be taken care of at one point

@jimmynewguy: thanks! hope you can get around it, the global codes has more explanation as to what the variables does
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Re: Space Travaler X1 Full unfinished release

Postby Hblade » Sun Sep 18, 2011 7:59 pm

I am blown away at this. This is flawless! Very very nice!
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Re: Space Travaler X1 Full unfinished release

Postby savvy » Sun Sep 18, 2011 8:13 pm

The thing with GE is that its sort of a starting program, you are able to do so much but when youve learnt almost all you can... you want to move on to something where you arent so limited. I wont be leaving yet, not for at least 2 years.. whilst im at college.

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Re: Space Travaler X1 Full unfinished release

Postby SuperSonic » Fri Sep 23, 2011 12:47 am

Another good thing about GE is that once you've "out grown" it, you can become a developer for it :D

That's what I plan on doing :P
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Re: Space Travaler X1 Full unfinished release

Postby Game A Gogo » Fri Sep 23, 2011 1:33 am

I still have some ways to go before I can develop for Game-Editor, and then I might be too busy! I don't think I could make a living by developing for game editor so :P
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Re: Space Travaler X1 Full unfinished release

Postby SuperSonic » Fri Sep 23, 2011 2:30 pm

Yes I guess that's true :D

Oh by the way, if you are still around when the networking function in GE is released, you could turn this into an online game. That would be awsome! :P
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Re: Space Travaler X1 Full unfinished release

Postby SuperSonic » Fri Sep 23, 2011 3:43 pm

Just a question about your game: I made a cool ship and I wanted to test it out. How do I do that? :D

http://www.multiupload.com/LUMCZYHQOT <Here is my ship :wink:

Thanks
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