Making a cash setup

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Making a cash setup

Postby Crusader » Tue Aug 30, 2005 2:42 pm

Hi,dudes how can make a cash setup that moves with the player?
You know you have a bar up the player that haves,let say 500$.
When he completes a task recieves 200$.And with that cash he
can buy weapons,and stuff.And by the way how can I draw a
pirate character?I tried everything ,but it doesnt work.And how
can I make that pirate 3 inchs long?
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Visit animationprotector.i8.com
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Postby BeyondtheTech » Tue Aug 30, 2005 3:07 pm

Cash should be a variable.

In your script, have the statement cash = 500;]/b] and when he does complete a task, [b]cash +=200;

If you're looking for characters, check out Reallusion It'sMe (http://www.reallusion.com) or Animation Factory (http://www.animationfactory.com).
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