Preferences: Background Music

How to find or create sprites, graphics, sounds and music.

Which audio format do you prefer?

Ogg Vorbis (ogg)
5
28%
Wave (wav)
4
22%
Musical Instrument Digital Interface (MID)
5
28%
Mod
1
6%
S3M
1
6%
Impulse Tracker (IT)
2
11%
EXtended Module (XM)
0
No votes
 
Total votes : 18

Preferences: Background Music

Postby asmodeus » Tue Apr 15, 2008 5:10 pm

I asked you for your graphic preferences, but I want to know your music preferences as well.
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Re: Preferences: Background Music

Postby j2graves » Thu Apr 17, 2008 2:07 pm

Ogg!
No games to my name...
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Re: Preferences: Background Music

Postby asmodeus » Thu Apr 17, 2008 2:31 pm

Midi and the other trackers are very small but ogg is a better quality.
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Re: Preferences: Background Music

Postby Game A Gogo » Thu Apr 17, 2008 10:53 pm

actually, the tracker's quality are top notch, since they are same as they were created as. no down sampling or whatever, only if the creator has done so
Programming games is an art,
    Respect it.
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Re: Preferences: Background Music

Postby Kalladdolf » Fri Apr 18, 2008 7:37 am

One thing's for sure, DON'TYA EVER USE WAV FOR BACKGROUND MUSIC!
I mean, I once did it (when I had no idea) and a very small game (like jazzy's GE rally) became about 72 MB big.
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Re: Preferences: Background Music

Postby pyrometal » Sat Apr 26, 2008 4:20 pm

I use Impulse Tracker (IT) for my music with GE because it loops perfectly and takes little space. WAV for sound effects.
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Re: Preferences: Background Music

Postby Kodo » Sat Apr 26, 2008 4:44 pm

I use IT and/or MOD for music, mainly because they are tiny files, use little memory and provide fantastic quality consistent across multiple systems (whereas midi may sound different on one device from another). Wave files for music are generally far too big and I develop only for PPC. I do use wave files for all sound effects though, and I use an editor to trim and improve them, you’d be surprised how much dead space there often is at the beginning and end of a sample that can be trimmed to bring those sizes right down!
Last edited by Kodo on Sat Apr 26, 2008 8:18 pm, edited 2 times in total.
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Re: Preferences: Background Music

Postby Azou » Sat Apr 26, 2008 6:44 pm

When i was using .wav music,my game demo was about 126mo,but with ogg vorbis,this is about 12mo.if you want a good bg music,so take too far away times in chrono trigger
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Re: Preferences: Background Music

Postby catacomber » Sun Apr 27, 2008 4:01 am

Imho, wav is only good as mentioned above for sound effects.
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