At Time---Lex.C

Ideas for Game Editor evolution.

Is this a good idea?

Yes
0
No votes
No
0
No votes
Maybe
0
No votes
 
Total votes : 0

At Time---Lex.C

Postby Lexcondran » Fri Sep 05, 2008 4:34 pm

This feature would allow for something to happen at a specific time in the game. Say the time is at 1 minute 30 seconds it would destroy an actor for the game or create one. This would be useful for timed games that would have time limits in the game to where you would die at a certain time.
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
User avatar
Lexcondran
 
Posts: 230
Joined: Thu Jul 31, 2008 6:09 pm
Location: Tucson, Arizona, USA
Score: 8 Give a positive score

Re: At Time---Lex.C

Postby Kalladdolf » Fri Sep 05, 2008 4:41 pm

you could use a timer or the function getTime() and convert it into a variable.
User avatar
Kalladdolf
 
Posts: 2427
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 120 Give a positive score

Re: At Time---Lex.C

Postby Thanx » Sun Sep 21, 2008 7:52 am

Yes, or you could create an apropriate timer at the createactor, and the ontimer function would do the rest...
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
User avatar
Thanx
 
Posts: 314
Joined: Sat Jan 26, 2008 10:07 pm
Location: Home sweet home! :)
Score: 24 Give a positive score

Re: At Time---Lex.C

Postby DilloDude » Sun Sep 21, 2008 8:01 am

For that sort of thing you're better off using a variable counter, in case you experience low framerates (you don't want to make it impossible).
Image
User avatar
DilloDude
 
Posts: 866
Joined: Tue Jan 24, 2006 9:51 am
Location: Nyerellion
Score: 58 Give a positive score


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest