Good going Turon.
Don't worry about an idea being "too weird". In my opinion, there aren't
enough weird games out there.
But as you asked, I do have a couple of suggestions for you. The first two are the
big ones.
• Don't run low-res (resolution) games in full-screen! It's bad on the eyes. It looks a
lot better when you have it run in windowed mode.
• Don't have the jump sound repeat while holding the jump button. Hurts my ears a ton. Fix it by doing this:
Next, the code you have on the
Key Down events...
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if(gravity==1)
if(crawlup==1)
{
yvelocity = yvelocity - 1;
}
It doesn't work, you should either put it in another pair of curly brackets like so:
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if(gravity==1)
{
if(crawlup==1)
{
yvelocity = yvelocity - 1;
}
}
Or better yet, put it in one line of code like this:
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if(crawlup==1 && gravity==1)
{
yvelocity = yvelocity - 1;
}
Also, I notice you're using this type of
if conditional a lot:
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if(crawlup==1)
PlaySound2("data/Crawl.wav", 0.455556, 1, 0.000000);
While this does work, it's better to stay consistant when most of your "if"'s have brackets ( "{ }") or move both of the commands to the same line like this:
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if(crawlup==1) PlaySound2("data/Crawl.wav", 0.455556, 1, 0.000000);
And for the falling planes, it would look a lot nicer if they died about this far into the ground rather than right after touching it (use a region for their death collide instead of the ground and place it lower!):
![10-26-2013 1-45-42 PM.png](download/filee460.png?id=10351)
- 10-26-2013 1-45-42 PM.png (1.24 KiB) Viewed 17941 times
I also see you doing a lot of this with your code:
A lot of the things I'm point out is your organization. While it's only kinda hard to get around it now, it's important to not split up your code so much. It makes it super hard to get around your code especially on bigger projects, and even harder for other people to do the same.
It's possible to do
physical response in script editor too, just check the
variables/functions menu.
P.S. Those jellyfish look pretty nice.