if(animpos==0)createactor("......");
else if(animpos==1)createactor(".......");
else if(animpos==2)createactor(".......");
//etc...
angle = ANGLE;
directional_velocity = 15;
st = 0;
transp = .99;
if(st == 0 && distance(x, y, theactorthatcreatedit.x, theactorthatcreatedit.y) > whatever)
{
st = 1;
transp = 0;
}
ANGLE = animpos*10;
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