AXRIA **Demo Ver2 - 26/12/11**

Talk about making games.

Re: AXRIA

Postby JamesLeonardo32 » Wed Aug 10, 2011 5:35 pm

Well I have actually modified the sprite since the video, changing the pallet aswell as fps.
Beta: 7 fps
Image
After video: 9 fps
Image

I might go back to change them again, and have a look at other video game sprites to get an even better idea.
Its nice to see people are intrested!
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Re: AXRIA

Postby NightOfHorror » Wed Aug 10, 2011 7:21 pm

First to get the rest of the out of topic stuff out of my system. I looked at your video of this them your TIM-The Worst Movie ever to a couple of try not to laugh vids to some optical illusion vids to dumb test vids(which I failed a question that 90% of pre-schoolers got right :( ) to riddle videos. Now I am addicted to a guy named CoolRiddles's videos. Weird how fast you get to a topic.( I actually did a vid quest where I try to get from one topic to another)

AXRIA smells like CHA-CHING! :mrgreen: :mrgreen: :mrgreen: :mrgreen:
viewtopic.php?f=2&t=12136
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Re: AXRIA

Postby JamesLeonardo32 » Wed Aug 10, 2011 8:54 pm

Um... I have no comment.

Also Just to let others know I'll be going to some camping, thing soon. I'll be taking my laptop but how often I'll use it for internet access I don't know. Keep posting, Im just letting you be aware!
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Re: AXRIA

Postby NightOfHorror » Thu Aug 11, 2011 2:30 am

Is this a plot game or high-score game.
Keep up good work, +1 for you.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: AXRIA

Postby JamesLeonardo32 » Thu Aug 11, 2011 12:19 pm

There is a plot, with a hiScore thrown in there.
Cutscenes included. (I was goingto show the first cutscene in the preview video, though recording it was slow as hell. T_T )

Thanks for the point. :wink:
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Re: AXRIA

Postby NightOfHorror » Thu Aug 11, 2011 4:28 pm

This is one of my most anticipated games now. :D
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"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: AXRIA

Postby JamesLeonardo32 » Thu Aug 11, 2011 4:43 pm

That's rad!
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Re: AXRIA

Postby NightOfHorror » Thu Aug 11, 2011 5:51 pm

List of anticapated games
1. TTMp1
2. BattleField3
3. AXRIA
4. CoDMW3
5. WB Remax
6. MineCreaft 2D
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: AXRIA

Postby JamesLeonardo32 » Thu Aug 11, 2011 5:59 pm

Thats nice, though I personally find every CoD game the same.
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Re: AXRIA

Postby NightOfHorror » Thu Aug 11, 2011 6:43 pm

They are, but I like playing on different maps. Oh also Infinity Ward makes to me way more fast-paced games than Treyarch with CoD games. Activision is smart. They come out with the same game over and over once a year and near Christmas too and somehow sell millions every time. They are a huge franchise for that. :twisted:
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: AXRIA

Postby JamesLeonardo32 » Thu Aug 11, 2011 11:30 pm

O-k then...

Heres an updated feature, Real Time Clock.
Before it would work so that every second it would go up by a minute- Now thanks to Hblades code, It runs on real time.
Image
Playing at 11:24PM, It tells you the time in the pause screen, though I may soon change that.
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Re: AXRIA

Postby Hblade » Fri Aug 12, 2011 4:02 am

This looks remarkable!
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Re: AXRIA

Postby JamesLeonardo32 » Sun Aug 14, 2011 7:44 pm

Thanks, for the comment and the code!
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Re: AXRIA

Postby Chai » Tue Aug 16, 2011 1:58 am

Nice work. I like the feel for this game and animate sequences quite good also.
Keep up the good work.
>_<
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Re: AXRIA

Postby JamesLeonardo32 » Tue Aug 16, 2011 2:22 am

Thanks Chai!
Your stuff is pretty legendary if I must say. C=
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