I have experimented with this too, but I discovered that if you have the jump variable change when you jump, you can walk of a platform and then jump in the air. If you are using a draw actor
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yvelocity+=.5
for gravity and a physical response with ground, a collision finish event doesn't work to change the variable to 0. What I have is on collision with any side of ground, change the jump variable to 1 and create a timer for a very short time, about 100 or 200 milliseconds. (I am also trying having a destroy timer before the create timer). Make this event repeat. (make sure you use a different event that dosen't repeat for the physical response. For any other platforms, use the same thing, but make the collision only on the top side, or you can jump constantly up a wall or even along the roof.
Hope people find this useful.
