- Code: Select all
actor1.angle = 45;
The above works fine. But how does one set the angle of one of the clones? example:
- Code: Select all
actor1.01.angle = 45;
Ultimately I am just attempting to have 10 actors spawn from a single point, and move out at different angles. (similar to a particle explosion).
A solution to the above clone variable issue, or best practices advice appreciated. Thank you.